Janus multiboxes Blackrock Caverns (normal)

Posted on 13. Dec, 2010 by admin in Blog

Our very own Janus created an amazing video of multiboxing Blackrock Caverns.  A quote from the man himself:

So I decided to see how far my Wrath-equipped, level 80 team could make it in Blackrock Caverns. I had started leveling in Mount Hyjal and ran across the NPC that grants entrance to the instance. I hopped into the teleporter and found myself in Blackrock Caverns.

Per Janus, below is a general breakdown of the encounters and my team composition. It is not the cleanest execution, as I was shooting this “as is”, with no to little preparation, and all these encounters were completely new to me

Team composition:
- Janus : protection pally
- Adonis: elemental shammy
- Bellenus: moonkin
- Aurora: Arcane mage
- Cymara: Holy priest

Team level: 80 (dinged 81 after completing this dungeon ! YAY! )
Gear: Full Wrath heroic dungeon gear
MBoxing software: <a href="http://pwnboxer.com”>pwnboxer

Strategy:
1- First Boss:
Make sure as you’re preparing to do the encounter, to clear all the mobs close to the boss, as once pulled, he “shouts out” to the closest adds and pulls them to the fight (as I discovered the hard way, like you can see in the movie)
It’s a simple tank and spank otherwise with a few twists:
- He does a quake, that erupts under your party’s feet, when you see the ground moving, it’s your queue to move your team out of harm’s way, otherwise big damage to everyone
- He pulls all the toons into chains of woe. When that happens, focus fire on the chains, then get out of his way, as he does some sort of cleave that deals major damage
- Rinse and repeat

2- Second Boss:
This is the most technically challenging in this dungeon, in my opinion. She has two adds, that once she is engaged, are targeted by “evolution beams”. Your job is to break the beam by moving your toons into its path, but there is a timer (around 20 sec), after which your toon will evolve into a dragonkin and wreak havoc to the party. This requires some micromanaging as you will need to grab a beam with your tank, and then one after the other, put your slaves into the path of the other. This way, only one dragonkin can evolve at a time and you can bring him down, then let the other one evolve and bring him down next. After both are down, focus fire on the boss and GG

3- Third Boss:
Interesting mechanic. You need to “heat him up” in the middle beam, otherwise he is invincible and does not take damage! As he does (he changes his color) he starts doing major AOE damage to the team. Mass heal and then get him out of the beam. I did 4-5 stacks and my healer was managing fine. Once the debuff expire, reposition him back into the beam and repeat. Make sure to stand inside as when the debuff expires lava surges from the mesh on the ground (see movie)

4- Fourth boss:
Tank and spank. It punts random team members. I had no clue it did that (LOL! as you can see 2 of my toons died in this fight, and my IWT was broken, forgot to rebind it ).
Two interesting things: first you don’t need to kill this boss to complete the dungeon in random LFD (power leveling FTW with 100k xp and justice points). Second if you kill the baby that is behind it, it turns REALLY mad and one-shoots your tank. So don’t kill her fourth baby !

5- Fifth boss:
Tank and spank. Reminds me of the arcane boss in the Nexus, as he “transfers his powers to one of his shadows” just switch targets and beware of the aggro wipe (also discovered this the hard way, as you can see)

That’s it !

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Speedracing 1-85 Goblin – Help Tim Pick The Class!

Posted on 29. Nov, 2010 by admin in Blog

Upon the release of Cataclysm, I (Tim) am going to be racing a single character, a goblin, from level 1 to level 85, as fast as I can. I will be doing this for approx. 12-16 hours a day, every day, until 85, 100% streamed on JTV. I literally will be powering as FAST as I can, following the details of a leveling strategy I built in advance to race things as fast as possible.

I will be leveling this on a PVE server so PVP doesn’t interrupt me as I will be making a video of the entire process. Then I intend to server transfer it to Blackrock. Also, I expect this race of leveling to take a week or so with 7 days in a row, 12-16hrs a day.

So the question is: Which class should I race to 85?

Please vote on which class I should pick in this thread.

A few quick notes:

  • This will be done on a brand new account, so no Heirlooms.
  • This will be done on a PVE Horde server so I can speed focus on leveling w/o worry of gankage.
  • I will be solo leveling, so the bulk of things will be questing w/some instance ques.
  • This entire process will be streamed on Justin.tv on the http://justin.tv/multiboxing channel.

Digg link

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World of Warcraft Patch 4.0.3a is live

Posted on 28. Nov, 2010 by admin in Blog

Check out the new patch notes for the pre cataclysm World of Warcraft patch 4.0.3a

World of Warcraft Client Patch 4.0.3a

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The Shattering of Azeroth

In the frigid wastes of Northrend, the final battle against the merciless Lich King ended in victory for Azeroth’s defenders. Upon returning home, veterans of the unforgiving conflict against the Scourge were showered with praise for their valiant sacrifices, while the honorable dead were mourned. Yet as hope flared anew in the wake of the Lich King’s fall, Azeroth’s native elemental spirits grew confused and erratic, setting off a series of deadly natural disasters. Horde and Alliance leaders scrambled for clues about the troubling state of the world, but nothing could have prepared them for what was to come.

Without warning, the corrupted Dragon Aspect, Deathwing, erupted from the stone heart of Deepholm, the domain of earth within the Elemental Plane. Jagged fissures were torn across the earth, and monstrous waves pummeled coastal regions. From Thousand Needles to the Blasted Lands, the surface of Azeroth was reforged through violent upheavals. Now, the Horde and the Alliance must defend their homes against Deathwing and his minions, burdened by the unsettling fact that the world as they know it has changed… forever.

General

- Azeroth Shattered
Deathwing’s return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-55, and updated level ranges for some zones to improve the questing flow.
- New Race/Class Combinations
In the wake of a world on the brink of destruction, members of the Horde and Alliance have taken to new cultures and studies, mastering crafts previously foreign to them. Many existing playable races now have new class combinations. Check the official World of Warcraft: Cataclysm website for a breakdown of the new combinations.
- The World of Warcraft: Cataclysm cinematic trailer and login screen have been added to the game.
- Experience required to gain levels 71 through 80 has been reduced by 20%, which increases leveling rate by 25%.

Classes: General

- Due to several talent revisions for select classes, druids, paladins, priests, and shaman have had their talent trees reset.
- The damage and healing done by players from levels 1-79 has been retuned, with the base points of almost all spells and abilities reduced. This was done to bring combat times at low levels to a more reasonable length. For most abilities that deal weapon damage, the weapon damage percent now rises per level until level 80, and starts at a lower percent.
- Healing Rain, Efflorescence, Holy Radiance, Holy Word: Sanctuary now have a diminished effect when healing more than 6 players at once.
- Mortal Strike, Furious Attacks, Wound Poison, Widow Venom, Permafrost, Improved Mind Blast, Monstrous Bite, and Legion Strike now reduce healing by 10%, down from 25%.
- Effects which are broken from taking too much damage (Fear, Frost Nova, Entangling Roots, etc.) now break automatically from about half as much damage taken as before.

Death Knights

- Death Pact now heals for 25% of maximum health, down from 40%.
- Death Strike now heals for 25% of damage taken in the last 5 seconds, down from 30%, and will heal for a minimum of 7% of maximum health, down from 10%. The tooltip may not yet be updated to reflect this change.
- Icebound Fortitude now provides 20% damage reduction, down from 30% (now 50%, down from 60% when talented), and has a 3-minute cooldown, up from 2 minutes.
- Talent Specializations
- Blood
Rune Tap now heals for 10% of maximum health, down from 15%. The tooltip may not yet be updated to reflect this change.
- Glyphs
Glyph of Rune Tap now heals for 5% of maximum health, down from 10%.
- Bug Fixes
Frost Fever critical strikes now apply the correct amount of bonus damage.

Druids

- Bear Form now provides 10% bonus health, down from 20%.
- Nourish no longer consumes Omen of Clarity.
- Rejuvenation has had its mana cost increased by 30%.
- Soothe now has a 1.5-second cast time.
- Swipe (Cat Form) can now be used even if the druid does not have a primary target selected.
- Thorns: beginner tooltip revised to no longer imply the spell could be kept up at all times. In addition, Thorns damage has been reduced by 60%.
- Talent Specializations
- Balance
PvP set bonus redesigned. While not in an Eclipse state, critical attacks against the druid restore 5 Solar or 7 Lunar energy, whichever is more beneficial. This effect can only occur once every 6 seconds.
- Feral
Brutal Impact now increases the mana cost of spells on the victim by 5/10% for 10 seconds, down from 15/30%.
Leader of the Pack now heals for 4%, down from 8%.
Survival Instincts now provides 50% damage reduction, down from 60%, and its cooldown has been lowered from 5 minutes to 3 minutes.
Swipe (Bear Form) damage has been reduced by 20%.
Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.
- Restoration
Empowered Touch now procs from Healing Touch as well as Nourish.
Heart of the Wild: the Bear Form Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%.
Malfurion’s Gift no longer has Fury of Stormrage as a prerequisite talent.
Natural Shapeshifter now also increases Tree of Life duration by 5/10 seconds.
Revitalize is now a 2-point talent, down from 3. It provides a 20% chance to return 1/2% of the druid’s total mana on periodic heals from Lifebloom or Rejuvenation. This effect cannot occur more than once every 12 seconds.
Swift Rejuvenation is now a 1-point talent, down from 2. The global cooldown reduction this talent provides to Rejuvenation remains 0.5 seconds.
Symbiosis: heal-over-time spells (Rejuvenation, Regrowth, Lifebloom) can no longer benefit from this Mastery merely by refreshing themselves. A different heal-over-time spell must be present.
- Glyphs
Glyph of Healing Touch now reduces the cooldown on Nature’s Swiftness by 10 seconds after using Healing Touch, up from 5 seconds.
Glyph of the Treant (new) allows druids to keep the original treant Tree of Life look… if they must. Must they?
- Bug Fixes
Blood in the Water now refreshes Rip to the correct value.
Flight Form now properly appears in the trainer window before Expert Riding is learned.

Hunters

- All special attacks based on weapon damage (except Scattershot) are now normalized.
- Scare Beast is now available at level 36, up from level 14, and has had its training cost updated.
- Deterrence is now available at level 78, up from level 36, and has had its training cost updated.
- Disengage is now available at level 14, down from level 78, and has had its training cost updated.
- Glyphs
The level requirements for glyphs that affect Scare Beast, Deterrence, and Disengage have been altered to correspond with the level changes of these abilities.
- Bug Fixes
The Core Hound pet ability Ancient Hysteria now places its own unique debuff on affected players that has the same effect as Sated and Exhaustion.
Certain pets should no longer forget how to Dash.

Mages

- Arcane Blast now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.
- Arcane Explosion now costs 15% of base mana, down from 18%.
- Arcane Missiles damage has been increased by 5%.
- PvP set 4-piece bonus changed to increase damage by 5% instead of providing 5% Haste.
- Talent Specializations
- Arcane
Arcane Barrage damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.
Arcane Concentration: Now has a much higher chance (13/27/40%) of entering a Clearcasting state. This effect cannot occur more than once every 15 seconds. The tooltip still states that there is a 3/6/10% chance, as it averages out to approximately the same chance with the internal cooldown applied.
Arcane Specialization again increases arcane damage by 25%.
- Fire
Blazing Speed no longer dispels movement slowing effects (it still dispels effects that totally stop movement).
Fire Specialization again increases periodic fire damage effects by 25%.
Molten Shields now also causes Blazing Speed to dispel movement slowing effects in addition to its current functionality.
Pyroblast base mana cost is now 17%, down from 22%.
- Frost
Deep Freeze: the cooldown on this ability is no longer reduced by Haste.
Early Frost now reduces Frostbolt cast time by 0.3/0.6 seconds, down from 0.35/0.70 seconds.
Fingers of Frost proc chance is now 7/14/20%, down from 10/20/30%.
Frost Specialization again increases all damage against frozen target by 25%.
Reactive Barrier is now triggered by any damage which causes the mage’s health to be below 50%, even if the mage was already below 50%.
Shatter now also increases Frostbolt damage by 10/20% against frozen targets.
Shattered Barrier duration is now 2/4 seconds, down from 3/6 seconds.
- Glyphs
Glyph of Evocation now heals for 40%, down from 60%.
Glyph of Deep Freeze now increases damage done by Deep Freeze by 20% (no longer increases Frostbolt damage against Deep Frozen targets).
- Bug Fixes
Improved Polymorph now correctly shares diminishing returns with controlled stuns.

Paladins

- Exorcism damage has been increased by approximately 50%.
- Holy Radiance now has reduced effectiveness on targets over 8 yards away from the paladin.
- Seal of Truth: periodic damage from Censure reduced by 25%.
- Talent Specializations
- Holy
Beacon of Light now lasts 5 minutes, up from 60 seconds.
Blessed Life: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.
Illuminated Healing absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.
Light of dawn has been redesigned. It no longer has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion to the amount of Holy Power used. In addition, it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.
Protector of the Innocent no longer triggers from self-heals.
- Protection
Divine Bulwark now grants 2.25% less block chance per point of Mastery, up from 2%.
Holy shield no longer increases chance to block. Instead, it increases the amount blocked by an additional 10%, for a total of 40% damage blocked.
Shield of the Righteous: Contribution of attack power halved (now 60% with full Holy Power) and base damage brought up so that a level 85 paladin in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact.
Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 40/80/120 seconds, down from 1/2/3 minutes.
Wrath of the Lightbringer now increases Crusader Strike and Judgement damage by 50/100%, up from 30/60%.
- Retribution
Crusade now also has a proc on kill to increase the healing done by the paladin’s next Holy Light by 100/200/300% for 15 seconds, in addition to its current effects.
Divine Storm: This ability has been redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.
Pursuit of Justice now has an 8-second internal cooldown, shared with Blessed Life.
Rebuke no longer initiates Auto Attack.
Sanctity of Battle now also causes Divine Storm’s cooldown to be reduced by Haste effects.
Zealotry no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.
- Glyphs
Glyph of Beacon of Light now makes Beacon of Light free, instead of increasing the duration by 30 seconds.
Glyph of Divinity has been redesigned. It now grants the paladin 10% of maximum mana upon use.
Glyph of Light of Dawn now increases the total number of most injured targets healed by 1.

Priests

- Binding Heal now provides roughly double the amount of healing.
- Prayer of Healing has had its mana cost reduced by nearly 30%, and its base points and Spell Power coefficient increased by 20%.
- Talent Specializations
- Discipline
Divine Aegis is now always triggered by Prayer of Healing, in addition to critical heals from all other spells.
Grace has been increased to 4/8% stacking 3 times, up from 2/4% stacking.
Inner Focus now works with Binding Heal, but no longer works with Heal.
Power Word: Barrier has been redesigned. It no longer acts as a shared absorb shield. Instead, all affected friendly targets take 30% reduced damage for the duration of the shield, which is now 10 seconds, down from 25 seconds.
- Shadow
Shadow Orbs: redesigned slightly. The Shadow Orbs continue to increase damage done by Mind Blast and Mind Spike and stack up to 3 times, but now when the priest casts Mind Blast or Mind Spike (consuming the orbs), the priest gains a 15-second duration buff (Empowered Shadow), which increases the damage done by all Shadow periodic spells. Empowered Shadow does not stack. Mastery increases the damage bonus of Shadow Orbs and Empowered Shadow by the same amount, 10% with the base 8 Mastery, and an additional 1.25% per Mastery.
Vampiric Embrace healing to the caster has been reduced to 6%, down from 12% (there was a tooltip error which stated that the self-healing amount was 15%). Party members still receive 3% healing.
- Bug Fixes
Dark Archangel now correctly increases the damage done of certain abilities by 4%.

Rogues

- Deadly Poison base damage and attack power coefficient have been increased by 30%.
- Recuperate now restores 2% of maximum health, down from 3%.
- Venomous Wounds base damage and attack power coefficient have been increased by 30%.
- Talent Specializations
- Combat
Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.
Bandit’s Guile now gives 10/20/30% increased damage as the rogue gains greater insight, up from 5/10/15%.
- Subtlety
Executioner no longer affects Recuperate.
- Bug Fixes
Bandit’s Guile now applies more consistently to all of the abilities it’s supposed to modify.
Player guardians and temporary pets now stop attacking when a rogue uses Vanish, but city guards will not.

Shaman

- Chain Heal mana cost increased from 17% to 20% of base mana.
- Earthliving Weapon now only has 25% of its full chance to proc from a single hop of Chain Heal.
- Talent Specializations
- Elemental
Elemental Reach now also increases Searing Totem range by 7/15 yards.
Fulmination now has a Spell Alert visual associated with it, which appears when the shaman gets to 9 Lightning Shield charges.

Warlock

- Bane of Agony damage has been reduced by approximately 12%.
- Bane of Doom damage has been reduced by approximately 12%.
- Corruption damage has been reduced by approximately 12%.
- Death Coil damage has been reduced by approximately 12%.
- Drain Life damage has been reduced by approximately 12%.
- Drain Soul damage has been reduced by approximately 12%.
- Immolate damage has been reduced by approximately 12%.
- Incinerate damage has been reduced by approximately 12%.
- Rain of Fire damage has been increased to be more comparable to other area-of-effect abilities.
- Searing Pain damage has been reduced by approximately 12%.
- Seed of Corruption damage has been reduced to be more comparable to other area-of-effect abilities.
- Shadowbolt damage has been reduced by approximately 12%.
- Soul Fire damage has been reduced by approximately 12%.
- Talent Specializations
- Demonology
Hand of Gul’dan damage has been reduced by approximately 12%.
- Destruction
Chaos Bolt damage has been reduced by approximately 12%.
Conflagrate damage has been reduced by approximately 12%.
Shadowburn damage has been reduced by approximately 12%.
- Bug Fixes
Drain Life: The Soulburn version of this was charging 17% of base mana instead of 12% like the normal version. This has been corrected.

Warriors

- Cleave damage has been reduced by approximately 17%.
- Execute damage has been reduced by approximately 17%.
- Heroic Strike damage has been reduced by approximately 17%.
- Overpower now does 125% weapon damage, down from 150%.
- Rend base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.
- Shield Block now only increases block chance by 25%, but excess block that pushes avoidance plus block to over 100% is now converted to critical block chance.
- Slam now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.
- Victory Rush damage has been reduced by approximately 17%.
- Whirlwind now does 65% weapon damage, down from 75%.
- Talent Specializations
- Arms
Mortal Strike now does 150% weapon damage, down from 185%.
Second Wind now heals for 2/5% of total health, down from 5/10%.
Strikes of Opportunity now does 100% weapon damage, down from 115%.
- Fury
Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.
Bloodthirst damage has been reduced by approximately 17%.
Raging Blow now does 110% weapon damage, down from 150%.
Unshackled Fury now gains approximately 50% more benefit per point of Mastery.
- Protection
Critical Block now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).
Devastate no longer provides bonus threat.
Shield Slam: Contribution of attack power reduced to 60%, down from 75%, and base damage brought up so that a level 85 warrior in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact. In addition, Shield Slam no longer generates 30% bonus threat from its damage.
Vigilance no longer provides 3% damage reduction, but still refreshes Taunt and provides Vengeance.
- Glyphs
Glyph of Bloody Healing increases the healing received from Bloodthirst by 40%, down from 100%.
Glyph of Intimidating Shout no longer causes targets to flee slowly, but roots them instead.
Glyph of Shield Wall increases damage reduction to 60%, but increases the cooldown from 2 minutes to 4 minutes (talented).
- Bug Fixes
Taste for Blood should once again proc on every other tick of Rend.

Achievements

- The Gladiator reward mounts now award Master Riding.
- What A Long, Strange Trip It’s Been now awards Master Riding.

Items

- Mysterious Egg now takes only 3 days to turn into a Cracked Egg and has a slightly greater chance of awarding the Reins of the Green Proto-Drake.
- PvP set bonuses now provide 70 of stats such as Agility, Intellect, and Strength (down from 100) at 2 pieces, and 180 of these stats (down from 300) at 4 pieces.

Professions

- Perfect Gem Cutting and Mixology have been removed as trainable skills and are instead passives profession abilities. When players reach the appropriate skill levels, they will start getting bonuses from Mixology (they must know the recipe to gain the benefit) and/or cutting perfect gems (depending on their profession, of course).
- Alchemy
Alchemy recipes now require Crystal Vials. Deathwing broke all the others because he’s mean (or because he didn’t want alchemists to carry 5 different vials around with them).
- Engineering
The Engineering Tinkering enchants will no longer provide their bonus stats, but the activated effects will stack with other enchants. In 4.0.1 the stats were there (but hidden) and are now removed.
- Bug Fixes
Several epic gem transmutes that were missing from the trainer have been added back.

Bug Fixes

- Certain area-of-effect abilities are no longer ignoring the area-of-effect damage cap.
- Mobs and NPCs should no longer appear to randomly gain or lose health during combat.
- Re-summoning pets in Battlegrounds should no longer count towards a player’s total healing done.

Known Issues

- Some tooltips may not reflect the most recent changes to certain abilities.
- Worgen hunters are currently unable to learn Dual Wield.
- The achievement Explore Tol Barad will not be possible to complete upon release of World of Warcraft: Cataclysm.

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Pwnboxer Development Live Chat 11-20-10 @ 10am CST

Posted on 17. Nov, 2010 by admin in Blog

For the first time we are going to do a general pwnboxer Q+A to get everybody involved on where pwnboxer is at in general, as well as some ideas you might have, or requests, for features.

Saturday 11/20/10 @ 10am CST @ http://justin.tv/multiboxing

Bring any suggestions you have, bugs you encounter, and general thoughts about pwnboxer to the stream.  No matter how crazy your idea is, I’d love to hear it.

The reason for this chat is that pwnboxer, to me personally, has reached a state where I find it absolutely perfect for my every day multiboxing needs.  However, I just one person out of many, and pwnboxer really is about the general multiboxing community as a whole, so having YOUR feedback on how pwnboxer is for you is of utmost importance.

Some possible idea subjects:

  • New ways of doing mouse broadcasting?
  • New ways of managing key broadcasting?
  • Non-multiboxing features (Eg, the Google ping it has now)
  • Video streaming built-in?
  • Social/community ideas?

Everybody is welcome, including those who use pwnboxer, those who do not, and everybody in between.


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World of Warcraft Patch 4.0.1 is live

Posted on 04. Nov, 2010 by admin in Blog

Check out the new patch notes for the pre cataclysm World of Warcraft patch 4.0.1.

World of Warcraft Client Patch 4.0.1

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

Cataclysm Systems Patch

World of Warcraft: Cataclysm will be in stores on December 7, 2010 and the time has come to prep for the official launch by implementing its first major patch. Players can experience many major game and user interface systems updates in the first official patch for the upcoming third expansion, patch 4.0.1.

General

* Cataclysm Launcher Update

o The new Cataclysm Launcher allows you to stream game data while you play. This will reduce the time you spend downloading, installing, and patching World of Warcraft. We’d like to get your feedback on the toolset and gameplay experience. Please head to the forums here for additional information: http://forums.worldofwarcraft.com/thread.html?topicId=26726066731

* Reforging

o Players can now visit special Reforging NPCs in capital cities located near Enchanting trainers. 40% of any one secondary stat on an item can be allocated to add a new secondary stat to the item. The stat being added cannot already exist on the item. An item cannot have more than one reforged stat at a time, though the Reforging of an item can be undone and changed.

Dungeons & Raids

* Flexible Raid Lock System

o Icecrown Citadel and Ruby Sanctum now use the new Flexible Raid Lock system. This system provides the opportunity for a character to defeat each raid zone’s encounters once a week. A character may now complete the encounters during the week with different raids of either 10 or 25 players.
o Learn more about this feature by visiting our official forums here: http://forums.worldofwarcraft.com/thread.html?topicId=27026324753&sid=1

* Icecrown Citadel

o The Chill of the Throne effect has been removed.

Currency

* PvE Currency Changes

o All Emblems of Frost and Emblems of Triumph have been converted to new Justice Points.
o Any dungeon or raid which awarded these emblems will reward Justice Points instead. Anything below Emblems of Triumph, including badges from The Burning Crusade dungeon and raid content, have been converted into gold and sent to players via the in-game mail system.
o Any bosses players defeat that are level-appropriate to them award Justice Points.
o All items that previously cost emblems or badges of any type now cost Justice Points.
o Higher-tier Valor Points will be awarded to players who kill dungeon and raid bosses in the latest tier of PvE content after the launch of Cataclysm.

* PvP Currency Changes

o All Arena Points, Honor Points, Battleground Marks of Honor, Stone Keeper’s Shards, Venture Coins, and Spirit Shards have been converted into new Honor Points.
o Honor Points will be awarded instead of these currencies, with the exception of Arena Points.
o Higher-tier Conquest Points will be awarded to players competing in each of the latest Arena or Rated Battleground seasons after the launch of Cataclysm.

* For more information on the changes to the currencies and conversion rates for each type, please visit our Cataclysm forum: http://forums.worldofwarcraft.com/thread.html?sid=1&topicId=26850245012

Classes: General

* Many class talents, spells, and abilities have been overhauled, added, or removed.
* All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
* Ammo has been removed from the game.
* The character levels at which classes gain new spells and abilities have changed.
* Many item and class stats have been changed or removed.
* Mastery rating has been added as a new stat which provides unique benefits for characters based on class and talent specialization. Mastery rating does not currently exist on items in the game, however, Reforging can be used to add Mastery rating as a secondary stat to existing items.
* Rage has been normalized.
* Spells and abilities no longer have multiple ranks and now scale with character level.
* Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.

o Each specialization has been reduced to a 31-point talent tree.
o Players will now get a total of 41 talent points to spend.
o Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
o Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
o The initial announcement regarding these talent tree changes can be found on our Cataclysm forum: http://forums.worldofwarcraft.com/thread.html?topicId=25626290449&sid=1

Death Knights

* A dedicated tanking tree (Blood) has been implemented.
* The effects of Blood Presence and Frost Presence have been exchanged.
* The way in which runes recharge has changed.

Druids

* A new Eclipse mechanic has been added for druids.

Hunters

* Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
* Focus has replaced mana as a new resource.
* Hunters now start with a pet at level 1.
* The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.

Mages

* There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.


Paladins

* Paladins now have a new resource bar.

Warlocks

* There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
* Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.

Items

* Resilience no longer reduces the chance a player will be critically hit by an opponent.
* Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.

Professions

* The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.

User Interface

* Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
* The Guild Interface has been redesigned to incorporate additional functionality, including new sorting and organizational options.
* The Arena Teams pane has been improved.
* The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
* The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
* A Professions screen has been added to the Spellbook to better display the details of a character’s primary and secondary professions.
* Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
* New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
* Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
* New Raid frames are now available. They can also be used in place of the standard 5-player party interface via the User Interface options.
* The Spellbook interface has been improved for greater ease-of-use and visual appeal.
* For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

Graphics

* Improved water and lava rendering system (Video Options – Liquid Detail on the Graphics Panel)
* Dynamic Sunshafts effect (Video Options – Sunshafts on the Graphics Panel)
* Multi-monitor support (Video Options – Monitor on the Graphics Panel)
* OpenGL Hardware Cursor support for Windows (Video Options – Hardware Cursor on the Advanced Panel)
* Experimental support for DX11 (enabled by passing ‘-d3d11’ on the command line or adding SET gxApi “d3d11″ to the Config.WTF file)

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Tim creates new multiboxing team – Broadcasts it all live!

Posted on 14. Oct, 2010 by admin in Blog

Yup I did it again, this time I have created 3x Warlocks and am about to broadcast the new team for probably 8 hours straight tonight.

http://justin.tv/multiboxing Live right now!

3x   Warlocks   !!!

The goal is to level these guys up for PVP, but also to do a ton of LFG as pure Demonology DPS.

I’m REALLY excited, so come check it out!!   I will be posting an update shortly with how the team is going.

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Team Howster – Multiboxing ICC Marrowgar

Posted on 28. Aug, 2010 by admin in Blog

Howster is back with another video, this time tackling the yet-to-be multiboxing elusive Icecrown Citadel.  Our first video covers Marrowgar!

A quote on his strategy for multiboxing ICC Marrowgar:

All dps and healers gets behind marrowgar and dps/heal like they should.. If they are too far back they get hit by the fire on the ground, so just a little closer than that. Once a while Marrowgar will target a random raid memeber and cast a bonespike on him. When he did this I target that bone spike with a macro and kill it.

After a while he starts to whirlwind on random raid members, meanwhile he also cast this fire things on the ground (in this video i tried to avoid the fire, but we found it easier to just stand still and just heal through it. I use my 3 shamans to chain heal when this happens and my druid healing the way he should). After the whirlwind its back to start with the bone spikes again..

We have managed to get all 5 bosses down, all the way to Rotface… Rotface is a pain to get but soooooon we will get him down (i hope).

For now i only have Lord Marrowgar frapped, so enjoy this video. More will come soon once i frapped it :P

Check out the video below!

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Looking for a US Multiboxing guild? Look no further!

Posted on 26. Aug, 2010 by admin in Blog

We’ve all seen it asked before:

“Awesome Rogue level 45, looking for guild that is interested in leveling, raiding, PVP, and Multiboxing”

Wait…  a Multiboxing guild?

If you haven’t heard already, Blackrock (US – Horde) has a guild <BUT MOM IM MULTIBOXING> which is very active and very much a Multiboxing friendly guild (and solo play friendly of course)!  The guild has been around for around a year and has seen literally hundreds of multiboxers, brand new to the whole scene, start new teams, ask questions, and learn everything there is to know.

Right now the guild has dozens of Druids logged in often at any time, lots of Shamans, Mages, Priests, Hunters, you name it.  As of writing this post there are 21 Druids across 5 teams logged in right now.

To sum it up:

  • Server: Blackrock
  • Faction: Horde
  • Guild Leader: Timboxa
  • Multiboxing Friendly?:     YES!
  • Soloplay Friendly?:    YES!
  • How to apply?:    Just send Timboxa a PM in-game, or PM Lsta, or Pawslavea, or Byriaan, or Stompera.   Any multiboxer is welcome to join.  Just create (or transfer) your team and say hello in a PM.  Alternatively you can do a “/who but mom im” and ask a few people for a ginvite!

Note: The guild has a guild bank that allows a new multiboxer the ability to withdraw some funds to help start their new team :)

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Video: Ebony multiboxing Alterac Valley 5x Warlocks

Posted on 13. Aug, 2010 by admin in Blog

Our very own Ebony has released an amazing video of what it is like to Pwn Alterac Valley with 5x Warlocks.  She said that some of the wins are giving her 100,000 XP and primarily is being used as a method to level up to 70 and beyond.

The strategy looks to be ginormously fun.  I’ll summarize it for you:

  • Step #1  -  Run towards enemy
  • Step #2  -  Apply 592 million DOTs
  • Step #3 -  Run towards next enemy
  • Note:  In the event you should run into a large number of enemies, simply bust out 5 Infernals, and dominate them all.

Caution:  The video you are about to see is going to make you extremely jealous of a multiboxer!

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New 5 man Druid Team tonight @ 3pm CST!

Posted on 31. Jul, 2010 by admin in Blog

Hey all,

Just a heads up that I am yet again starting a new team, and this time I plan on sticking to it!

3pm CST tonight @ Multiboxing in World of Warcraft on Justin.tv

The goal is to create a 5 man druid team and roll them all the way into Cataclysm and have a blast.

The team should be great at PVE w/heroics with 1x Druid tanking, and 4x Druids DPSing/Healing.

The team should also be a blast at Battlegrounds/PVP due to massive amounts of starfire/moonfires/STARFALL and overall sneaking up on people in kitty form stealth and going boom boom on them.

A note: My first level 80 team was in fact boomkins, and my first team I created while developing pwnboxer was actually a level 70 team (BC) of Boomkins. Overall they have always been my favorite to play so I’m really looking forward to this!

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