Tim’s new multiboxed team: 4x Paladins 1x Death Knight

Posted on 03. Jun, 2010 by admin in Blog

Hey all, just a heads up that Tim has formed a new multiboxing team and will be broadcasting 100% of the gameplay live via Justin.tv.

The team consists of 4x Paladins (build unknown as of now) and 1x Deathknight.  This will be done on the Kel`Thezud server (US) as Horde.

Since the Paladins start at level 1, and the DK is 55, we will be joined by a guest member Pooksie, famous from her JTV live gaming stream seen here.

To watch this live multiboxing, just visit the multiboxing live video stream on Justin.tv/multiboxing.

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BlizzCon Tickets On Sale Today!! (6/2 7pm Pacific)

Posted on 02. Jun, 2010 by admin in Blog

Just in case Wednesday, June 2 isn’t circled on your calendar, here’s a quick reminder that BlizzCon tickets will be going on sale today at 7 p.m. Pacific Time — keep your eye on the ticket sales page for the chance to get yours. If you are unable to purchase tickets, a second batch will go on sale June 5 at 10 a.m. Pacific time. And for those unable to attend the show, in-depth coverage of BlizzCon will also be offered by DIRECTV as a Pay Per View event, available both via satellite and a multi-channel Internet stream.

BlizzCon 2010 will take place October 22 and 23 at the Anaheim Convention Center, and tickets cost $150 USD each. For further information, check out the official BlizzCon site.

Click here to go to the BlizzCon 2010 ticket sales page.

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Multiboxing WoW

Posted on 01. Jun, 2010 by admin in Blog

The thing that is so incredible about multiboxing wow is the shear sense of freshness that is brought back to the game.  We’re so use to dragging around that one single character and relying on others to do things that are simply out of our control.  We just roll around spending needlessly on repair bills that aren’t our fault.  We want to spend more and more time doing what we are spending less and less time doing.  It’s this kind of mind set that is perfect to start multiboxing with.

You don’t have to drag around that single character.  When you’re multiboxing WoW, you’re dragging around the entire party.  They’ll do exactly what you tell them to do whenever you tell them to do it.  No more yelling at some faceless avatar who is being controlled a thousand miles away.  Now, you have a whole team behind you.  And yea, it feels great.  You are your own master.

If you’re a DPS based class you know how much is sucks trying to get a group.  Well, when you’re multiboxing wow, you’re simply always in a group.  You can do any dungeon you wish at any time you wish.  No more waiting for that tank or healer that is so full of themselves that they can’t be bother dragging you around.  Say goodbye to those days.  You can wield fear and respect when you’re multiboxing.

Player will run when they see you coming.  Mostly because they know what you’re capable of when you’re multiboxing wow.  You can destroy them.  And those that will call your bluff or just don’t know better will learn pretty quickly why you should be feared.  You will wipe the floor with them.  Its a group against one in those types of situations.

You should give it a try and breathe new life into a game that is boring you, but you just can’t help but to love.

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Starcrafting.com SC2 Website

Posted on 31. May, 2010 by admin in Blog

The sister site to Multiboxing.com, Starcrafting.com, is now live!

This website will be about everything Starcraft 2, so if you are interested in that game, come swing by and say hello!  For current tools, the site features a Replay Sharing system, a video library system, and has several other unique items under development.

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Setting CPU Affinity in Multiboxing Software

Posted on 30. May, 2010 by admin in Blog

multiboxing software can be used to make your CPU more efficient while you’re multiboxing.  Nowadays, computers have more than one physical CPU build into the system.  Normally, they’re all used as much as possible (as long as the software supports multi-threading).  However, things are slightly different when it comes to multiboxing.  Sure, you’re running multiple instances of a game, but only one instance really has your attention.  The others spend most of their time just running macros and looking pretty.  So, why not focus your CPU power where it can be of the most use.  pwnboxer lets you do it.  With CPU Affinity controls built into the multiboxing software.

As you can see here, pwnboxer supports upto 8 processor cores.  This is equivalent to the Intel i7 processor.  From this menu you can select which cores you want to use with which game.  This will allow you to use a larger segment of your total power towards your main game which will has your attention nearly the entire time you’re playing.  Sure, this function is built into Windows as well, sort of.  You can go in and set each window’s affinity manually from the Task Manager.  However, you’ll need to do this with each window each time its opened.  You can do all this automatically straight from the multiboxing software setup within pwnboxer.

Here’s an example for someone that is 5-boxing on a quad-core processor.  You have 4 cores.  You then set the first two cores to run with your main game window within your multiboxing software since it needs the most processing power and is running at higher settings.  For games two and three, you’d set the affinity to run just on the third core with each game.  This is because your slave windows will be running at a lower framerate and at lower settings.  So, they’ll need significantly less processing power to run.  Repeat this with games four and five running on the fourth and final core.

Once again, the multiboxing software is running the main game window on the first two processor cores.  Games two and three are running just on the third processor core.  Finally, games four and five are running just on the fourth processor core.  This way, you’ll get the most processor power always running to the game window that you’ll be paying attention to the most.

Worried about your games not having enough processor power to run?  Well, modern CPUs (those produced since WoW was developed a little before 2004) are powerful enough to run at least 2-3 instances of WoW for each processor core.  CPUs produced today are capable of running 5+ WoW on each processor core without much trouble at low graphics settings.  So, processing power just isn’t an issue.

Enjoy multiboxing and be sure to check out <a href="http://pwnboxer.com/?friend=jeff6283″ target=”_blank”>pwnboxermultiboxing software Suite.

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StarCraft II Beta — Patch 13 INC!

Posted on 21. May, 2010 by admin in Blog

There have been many new additions to Patch 13 including the map publishing feature, but as with previous Situation Reports, we wanted to take some time to go into some of the balance changes in particular and explain a bit more about them.

In this patch we are looking to address several balance issues that the community has discovered over the last few weeks. We are also addressing some of the zerg units and abilities that don’t see a lot of use in competitive games. These changes are big enough that we think it’s likely there will be further balance changes to these units as we learn more about how they are playing in the game.

Sentry Force Fields – Force Fields can now be destroyed by Massive ground units walking over them.

We are seeing a lot of great games that rely on Force Field as a key part of protoss strategy. The ability is fun, but we do want to create some more options for enemy players to deal with Force Fields to create some additional gameplay choices in a fight against the protoss. Now Massive units (Thor, Colossus, Ultralisk) will smash a Force Field if they are told to move through them. Ultralisks can use this ability to lead a Zerg charge onto a protoss position while protoss players can use their Colossus in an emergency to allow their army to attack or retreat.

Ultralisk – Life decreased from 600 to 450. Damage changed from 25 to 15 (+25 Armored). Damage versus structures increased from 60 to 75.

We have put in a large number of buffs to the Ultralisk to allow him to close the gap on his enemies. The Ultralisk can now ignore Force Fields and with the Infestor’s Frenzy ability he can ignore all of the ways that the enemy could disable him. With all of these buffs the Ultralisk needed to be rebalanced. We are focusing him more as an anti-armored unit since zerg players already have a few ways to deal with mass light units (Banelings and Fungal Growth). This Ultralisk should be able to deal with both mass Marauders and mass Roaches which are a common threat to zerg players in some end game scenarios.

Infestor – Infested Terrans spell removed. Frenzy spell added: Costs 25 energy – Targets a single biological unit which deals 25% more damage and is immune to snare, stuns, and mind control for 30 seconds.

We are cutting Infested Terrans since the ability rarely saw use. We have buffed this ability in internal testing and were unable to find a place in which we were happy with it on the Infestor. We are introducing a new ability called “Frenzy” that is especially useful for the short range zerg to get close up to the enemy to do some real damage. Frenzy should be especially helpful on Ultralisks who are trying to get past Thor Strike Cannons, Fungal Growth, or Neural Parasite.

Overseer – Contaminate spell added: Costs 75 energy – Targets a single enemy structure which cannot train units or research upgrades for 30 seconds. Infested Terran spell added: Costs 125 energy – Infested Terrans have the same stats as those previously created by the Infestor and are placed directly under the Overseer when spawned.

The Overseer is designed as a harassment caster. We don’t want to see hundreds of Overseers flying around, but we do like the ability for the zerg to annoy and harass the enemy with spells like Changeling. We added two abilities on the Overseer that were recently removed from other more “combat oriented” units. We expect that player’s will still build 1-2 Overseers to watch the enemy base and provide detection support for your force, but now you can also use the Overseer’s energy to disrupt enemy production and research, or to make small drops that force the enemy to spread their forces.

Void Rays – Range decreased from 7 to 6.

Void Rays are being used aggressively against terrans now, using their range and speed to trap a terran player in their base. This is pretty fun for the protoss player but at a variety of skill levels it is too difficult for the terran player to stop, even if the player sees it coming with good scouting. We think a slight range reduction will help with this match-up without doing too much damage to other matchups.

Terran Upgrades – Marine – Stimpack research cost decreased from 150/150 to 100/100. Combat Shield research cost decreased from 150/150 to 100/100.

We still believe that the terrans are spending too much on infrastructure and are struggling to compete at certain times in the game against the protoss. Reducing the cost of essential infantry upgrades should make the terrans a little bit more dangerous when going with an infantry heavy force.

As always, we are continuing to watch the data as we make these changes as well as are continuing to watch for constructive feedback on these changes and more.

StarCraft II Beta — Patch 13 (version 0.15.0.15449)

General

  • Map Publishing is now enabled: Using the map editor, you can upload your custom maps to share with the Battle.net community.
  • Facebook feature is integrated: Here’s a quick way to expand your social network by seeing who among your existing Facebook friends also has a Battle.net account.
  • 3v3 and 4v4 formats are now enabled.
  • Numerous updates have been made to the Leagues & Ladders system:
    • Removed Copper League and added Diamond League above Platinum League.
    • Player ratings start at 0, rather than 1000.
    • No longer displays loading screen odds in placement or practice league matches.
    • Matchmaking system logic updated.
  • UDP is enabled to help improve game performance.
  • Numerous performance and stability improvements.

Balance Changes

  • PROTOSS
    • Sentry
      • Force Fields can now be destroyed by Massive ground units walking over them.
    • Void Ray
      • Range decreased from 7 to 6.
    • Warp Gate
      • Subgroup selection priority changed from 2 to 3 so that it takes priority over Gateways when selected.
  • TERRAN
    • Marine
      • Stimpack research cost decreased from 150/150 to 100/100.
      • Combat Shield research cost decreased from 150/150 to 100/100.
  • ZERG
    • Infestor
      • Infested Terran spell removed.
      • Frenzy spell added:
        • Costs 25 energy.
        • Targets a single biological unit which deals 25% more damage and is immune to snare, stuns, and mind control for 30 seconds.
    • Overseer
      • Contaminate spell added:
        • Costs 75 energy.
        • Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.
      • Infested Terran spell added:
        • Costs 125 energy.
        • Infested Terrans have the same stats as those previously created by the Infestor and are placed directly under the Overseer when spawned.
    • Ultralisk
      • Life decreased from 600 to 450.
      • Damage changed from 25 to 15 (+25 Armored).
      • Damage versus structures increased from 60 to 75.

Hotkey Changes (English Only):

  • Zerg Set Worker Rally Point changed from R to G.
  • Zerg Spore Crawler changed from W to A to avoid conflict with the Select All Warp Gates hotkey.

Battle.net Interface

  • Revamped summary pages for player Profiles and Leagues & Ladders.
  • Added a Help system with tech trees and other tips and tricks.
  • Removed identifier from the character naming process and added the ability to refer friends for invitation into your party or lobby.
  • Updated the Battle.net user interface to consistently use a nested menu system.
  • Added in-game blocking and player muting.

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World of Warcraft Remote Auction House Beta Test

Posted on 19. May, 2010 by admin in Blog

The World of Warcraft Remote Auction House beta test is now open for business! The Remote Auction House is a new service in development that lets players access the World of Warcraft Auction House from the Armory website (http://us.wowarmory.com/auctionhouse/) or the Mobile Armory app for iPhone and iPod touch (here). Players can browse their characters’ local Auction Houses with the same search functionality available in the game, as well as see the real-time status of each of their current bids and auctions.

As we’d mentioned previously, certain features of the Remote Auction House will be premium-based. Once the beta test is complete and the Remote Auction House is live, players will be able to subscribe to a new service called World of Warcraft Remote (http://us.wowarmory.com/wow-remote.xml), which will allow them to buy items; post items for sale from a character’s bags, bank, or mailbox; collect gold from their bids and auctions; and more. During the beta test, players can try out these features for free, and each World of Warcraft account will be able to perform up to 25 transactions per day. (Please note this limit will be increased at launch.)

Free Features

  • Browse the Auction House
  • Get real-time notifications when your auctions sell or expire
  • Get real-time notifications when you win auctions or when you are outbid
  • View your characters’ current gold
  • View the status of your auctions and search for similar auctions
  • View the items you can sell in your bags, bank, and mailbox
  • View the status of auctions you are bidding on
  • View the items you’ve sold in the Auction House
  • View your expired auctions
  • View the status of auctions you created
  • View your successful auctions

Subscription Features

  • Bid on auctions
  • Buy out auctions
  • Create auctions from items in your bags, bank, and mailbox
  • Collect gold from successful auctions
  • Collect gold from unsuccessful bids
  • Collect all outstanding gold with a single click
  • Cancel your auctions
  • Relist items for sale from your expired auctions
 
What is the World of Warcraft Remote Auction House beta test?
The Remote Auction House is a new feature, currently undergoing beta testing, that allows players to log in to the Armory and browse any Auction House that the characters on their World of Warcraft account have access to. Once beta testing is complete and the Remote Auction House is live, players who subscribe to an upcoming service called World of Warcraft Remote will also be able to bid on or buy out existing auctions; post items for sale from their bags, bank, and mailbox; and collect gold that they earn in auctions or that is returned as a result of being outbid, all through the web or their compatible mobile device. During the beta-testing period, players will be able to try out and test all of these features, including premium features such as making bids and posting auctions, without a subscription to World of Warcraft Remote.

How do I browse the Remote Auction House via the web?
After you log in and designate a primary character, click on the Browse Auctions tab, and then enter the search term in the field. You can narrow your search using the filters and options, which are similar to those available in the game. To switch between the character’s faction-specific auction house and the realm’s neutral auction house, click the faction symbol in the upper-right corner of the interface. A World of Warcraft Remote subscription will not be required to browse the Auction House in this fashion; however, please note that after the beta test concludes, you will need to subscribe to World of Warcraft Remote in order to bid on or buy out items from the results window.

How do I create auctions?
From the Create Auctions tab, select the item you wish to sell from the list on the left side of the screen. You can sell any transferable item (excluding account-bound items) from your bags, bank, or mailbox. Once selected, you can set a starting price, a buyout price, the quantity you wish to sell, and the number of stacks (to create multiple auctions for that item). Please note that after the beta test concludes, you will need a subscription to World of Warcraft Remote in order to create auctions.

How can I collect gold from successful auctions and unsuccessful bids?
To collect gold from a successful auction, click the My Auctions tab, and then click the Claim Gold button next to the successful auction, or the Claim All Gold button to claim the gold from all successful auctions. The gold will be removed from your mailbox and given to your character. You can also reclaim gold from unsuccessful bids on the My Bids tab. Please note that after the beta test concludes and the live service launches, you will need a subscription to World of Warcraft Remote to use these features.

How will I subscribe to World of Warcraft Remote?
Subscriptions to World of Warcraft Remote are not yet available; we’ll have more information about how to subscribe after the Remote Auction House beta test concludes. In the meantime, you can visit the World of Warcraft Remote FAQ for more information.

Is there a limit to the number of transactions (purchases and sales) I can make?
Yes. In order to help prevent abuse of this service, there will be a system in place to limit the total number of Auction House transactions (including bids, buyouts, and creating auctions) that a single World of Warcraft account can perform through World of Warcraft Remote each day. For the purposes of the beta test, the limit is set to 25 transactions per day per World of Warcraft account. When the Remote Auction House beta test ends and the live World of Warcraft Remote service launches, we plan to increase the limit to 200 transactions per day (with a World of Warcraft Remote subscription), though this limit is subject to change. Our goal with this system is to ensure that most players who are using the service will not reach the limit, and we will be continuously monitoring how the service is used and making adjustments to the system as needed.

Is the Remote Auction House affected by weekly maintenance?
The Remote Auction House will be unavailable during periods of downtime, which includes the weekly Tuesday maintenance period. In addition, during the beta-testing period, the service may be unavailable for periods of time for testing purposes.

Who can participate in the World of Warcraft Remote Auction House beta test?
The Remote Auction House beta test is open to existing World of Warcraft players on select realms — you do not need to sign up to participate. For a complete list of realms currently participating in the beta test, visit the Remote Auction House Beta Test thread in the official World of Warcraft forums. If you do not see your realm listed, check back later, as we plan to expand the beta test to all realms in the future.

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BlizzCon 2010 Tickets On Sale June 2 and June 5

Posted on 18. May, 2010 by admin in Blog

Tickets to this year’s BlizzCon gaming convention, being held on October 22 and 23 in Anaheim, California, will go on sale worldwide on Wednesday, June 2 at 7 p.m. Pacific time for $150 each, with a second block of tickets going on sale Saturday, June 5 at 10 a.m. Pacific time.

For those unable to attend, DIRECTV will once again be televising BlizzCon in high definition as a Pay Per View event, featuring coverage from the show floor, exclusive interviews, demos, and more. In addition, players around the world will be able to purchase the Pay Per View event as a multichannel Internet stream, allowing viewers online to switch between coverage of multiple panels and activities during the show.

Check out the press release for further details, and head over to www.blizzcon.com or the
online Blizzard Store on June 2 or June 5 to buy your tickets.

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  • Lounges

World of Warcraft Patch 3.3.5 PTR is up!

Posted on 13. May, 2010 by admin in Blog

Head on over to the World of Warcraft patch 3.3.5 PTR and check out the new “Onxia/Sartharion” style raid The Ruby Sanctum! MORE DRAGONS! RAWR!

Below you will find the PTR patch 3.3.5 notes. Please bear in mind these changes are not exhaustive and are subject to revision at any time during the 3.3.3 testing phase. When these notes are updated, we will attempt to highlight any sections that have been added or altered in this post for your reference. Please note that, due to the manner in which test realm patch updates are applied, some of the changes reflected in the PTR notes may not appear until the next test build is released.

World of Warcraft PTR Patch 3.3.5

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

General

  • The Ruby Sanctum, an all-new 10- and 25-player raid featuring normal and Heroic difficulties, is now available for testing! Players will find the dungeon entrance below Wyrmrest Temple in Dragonblight.
  • Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process.

User Interface

  • Chat Frame
    • Players can now right-click on any chat type (Whisper, Trade, General, Party, Raid, etc.) and choose the Pop Out Chat option. This will move that chat type to a separate tab in the Chat frame which can be undocked and moved anywhere on the screen.
      • Using the Pop Out Chat option on a Whisper will place the conversation with that player in a separate tab.
      • Any time a conversation with another player is put into its own tab, the tab will glow when a new message is received.
    • Hovering over the Chat Frame and using the mouse wheel will allow players to scroll through chat text.
    • Players can select Classic Mode under Interface Options to keep the Chat Frame functionality closer to what it was prior to patch 3.3.5.
    • The Simple Chat User Interface option has been removed.
  • Friends List
    • A new icon has been added to the top left of the Chat Frame which will open up the Friends list.
    • In addition to its current functionality, the Friends List will now allow players to add Battle.net accounts (Real ID). Players will have to confirm that they are friends in order for a Real ID to be added. Once Real ID friends, players can communicate cross-game, cross-faction and cross-realm.
    • A new Pending tab has been added where players can accept or decline a Real ID friend request, or select the Report Spam or Block Communications buttons.
    • Players can now select from three statuses which will be visible to their friends: Available, Away and Busy.
    • A Broadcast window has been added to the top of the frame. Players can use this to broadcast a message to all of their Real ID friends online. This message will also be displayed under the broadcaster’s Real ID information in each friend’s list.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&amp;forumId=11114

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Starcraft 2 (SC2) Live Broadcast Tournament Tonight!

Posted on 20. Apr, 2010 by admin in Blog

As you may have noticed lately, the Starcraft 2 game is really taking hold with World of Warcraft gaming audience, and our Multiboxing website is no exception.

Tonight we are hosting a tournament at 8pm CST, sign-ups can be done in this forum thread.  The tournament is hosted on the Multiboxing Live video stream by Tim, and is organized largely by Lindline/Roshinko (big thanks!).   The tournament is looking to be immense as we have 20+ people already signed up.

If you are looking forward to playing Starcraft 2, or just seeing some Protoss, Terran, or Zerg in action, definitely stop by the video stream and tune in!

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